Transitions - Choose your pattern


Pick your pattern

Pattern: hopper - offset
Pattern: hopper - offset - oblique
Pattern: transition - square [fillet] to round
Pattern: transition - rectangle [fillet] to round
Pattern: transition - rectangle [fillet] to round - offset
Pattern: transition - rectangle [fillet] to round - offset - oblique
Pattern: transition - fillet rectangle - to - fillet rectangle - offset
Pattern: transition - fillet rectangle - to - fillet rectangle - offset - oblique

Some general tips related to this category:

  • To obtain an oblong shape with a rounded rectangle end, your input shall be R = X/2 OR R = Y/2.
  • To obtain a circular shape with a rounded rectangle end, your inputs shall be R = X/2 AND R = Y/2.
  • By utilizing a minimal internal bending radius r (internal), or r + T/2 (CL) or r + T (external) (with r ~ 1.29 * T), a near sharp-cornered rectangle can be achieved.
  • Centered objects can be obtained by setting the offset inputs to 0 (ZERO).
  • Ducts/tubes can be obtained when providing the same inputs on both ends.
  • The bending lines can be considered as bends [almost sharp corners] if using minimal inside bending radius (R int ~ 1.29 * T), or as cutting lines that form a V-groove corner joint.
  • By inputting X2=X1, Y2=Y1, AND dY=dX=0, you can generate a straight rectangular duct.

Common types of transitions are Square to Round or Rectangular to Round. Other examples include truncated pyramid transitions, oblong to round, rounded rectangle to round, and rectangle to rectangle transitions. These patterns are typically used for hoppers, connection pieces between rectangular tubes and cylindrical tubes, and other applications.